Unity Issue Tracker - “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Fixed
UUM-88981
“RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Unity: Graphics Device Features
Fixed
6.2.X
6.1.X
Won't Fix
6.0.X
The error message for when a RenderTexture size is larger than the supported max size on the platform has been improved to be more informative.
The error message for when a RenderTexture size is larger than the supported max size on the platform has been improved to be more informative.
Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “Assets/New CubemapArray.cubemaparray” texture
3. Observe the Console and Inspector windows
Expected result: No errors are thrown and settings are displayed in the Inspector window
Actual result: “RenderTexture.Create failed: requested size is too large.” errors are thrown and the black panel is displayed in the Inspector window