Reproducible on: macOS Tahoe 26.0.1 (Intel)
Not reproducible on: Windows 11 (NVIDIA GeForce RTX 3070 Laptop GPU)
Note: Sometimes Unity crashes after only opening the project
First few lines of the stack trace:
#0 0x0000010ecb39c6 in SourceAssetDBReadTxn::SourceAssetDBReadTxn()
#1 0x0000010ecd2c5c in GetPathFromAssetGuidV2(UnityGUID const&)
#2 0x0000010ec3819f in AssetDatabase::AssetPathFromAnySerializedPath(core::basic_string_ref<char>)
#3 0x0000010ec59804 in GetAssetPathFromInstanceID(EntityId)
#4 0x0000010ca0afe8 in AssetDatabase_CUSTOM_GetAssetPathFromInstanceID(int, BindingsManagedSpan*)
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Have a workaround or additional info about this issue?