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This was fixed in a previous version.
Fixes crash issue with very large project import when the amount of descriptors grows unusually high.
Reproduction steps: 1. Open the attached “CrashRepro” project
Expected result: The project opens Actual result: Unity Editor crashes
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
0x00007FF6F071BBBA (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers 0x00007FF6F071C978 (Unity) GfxTaskExecutorD3D12::DoExecute 0x00007FF6F071DDB3 (Unity) GfxTaskExecutorD3D12::Execute 0x00007FF6F076E595 (Unity) GfxDeviceD3D12::QueueExecute 0x00007FF6F07690CC (Unity) GfxDeviceD3D12::FlushInternal
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