Reproduction steps:
1. Open the attached project “ReproProject”
2. Ensure Target API Level 34 is selected at (menu: Edit > Project Settings > Player > Other Settings > Target API Level)
3. Build And Run on Android
4. Observe the app’s behaviour
Expected result: The app runs successfully
Actual result: The app crashes
Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Reproducible with these devices:
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14
Pixel 7a OS:14 (by user)
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Testing environment: macOS(Intel) 14.2.1, Windows 10 (10.0.19045) 64bit (by user)
Note: Commenting/removing the “com.google.android.play:core:1.10.3” in the mainTemplate.gradle resolves the crash.