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The preview is square, while the port area extends to match the provided display names. This is currently expected behavior.
Steps to reproduce: 1. Create new Unity project using empty URP 3D Template 2. In project create Shader Graph Asset (Assets > Create > Shader Graph > URP > Lit Shader Graph) 3. Open Shader Graph Asset 4. Press “Space” to open Node creation window 5. Expand “SpeedTree” section and select “Speed Tree 8 Interpolated Normals” Node or “Speed Tree 8 Billboard” 6. Observe the Node
Actual results: There is an empty space on right next to Preview window in Node
Expected results: There should be no empty spaces next to Preview window in Node
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Tested on (OS): Windows 11, macOS Silicon Tahoe 26.0 (M1)
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