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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case as this fix is available in newer version of Unity. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
The Full screen shader graph target that is designed to be used with the full screen renderer feature has properties for setting stencil behaviour. These settings do not seem to have an influence when the shader is drawn using the Full screen renderer feature.
Steps to repro:
Expected: Only the red sphere gets the pattern
Actual: The entire screen is covered
As a sanity check I added a quad in front of the camera with the same material as the full screen renderer feature. This quad will render if "Quad Post" is enabled. The quad behaves as expected (remember to turn off the Draw Stencil Post).
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