UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
Unity: Templates Microgames
In Progress
6.6.X
6000.6.0f1
Fixed
6.7.X
Cannot Reproduce
6.5.X
6.4.X
6000.4.0a1 onwards
6.3.X
6.0.X
Fixed in Get Started template version 2.1.2
The issue was only present in some alpha versions of 6000.6, so not applicable to this Unity version.
The issue was only present in some alpha versions of 6000.6, so not applicable to this Unity version.
The issue was only present in some alpha versions of 6000.6, so not applicable to this Unity version.
The issue was only present in some alpha versions of 6000.6, so not applicable to this Unity version.
How to reproduce:
1. Create a new project with a “Get Started With Unity” template
2. Go to Assets → UI and drag the “Remaining_Collectibles_UI” Prefab into the Scene view
3. Enter Play mode
Actual result: UI counter shows “Collectibles remaining: 0” even though there are 3 collectibles
Expected result: The UI counter functions correctly and shows “Collectibles remaining: 3”
Reproducible with: 6000.4.0a1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Not reproducible with: 6000.1.0a1, 6000.3.0a6, 6000.3.16f1
Could not test with: 6000.0.75f1 (The “Get Started With Unity” template is not available)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
The tutorial instructs the user to add the “Remaining_Collectibles_UI” Prefab to the scene in the “Explore the possibilities” chapter, step 11
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