Reproduction steps:
1. Open the attached project “threadsProject”
2. Build the Project for Android
3. Run "adb logcat -s CRASH" in a Command Prompt or Terminal
4. Run the Application on the device
5. Observe the app's behaviour
Expected result: The app exits after running and doesn’t crash
Actual result: The app crashes on first the launch and displays the text “Crashed” on the second launch
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Not reproducible with these devices:
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
Tested with: Intel macOS 13.4.1
Notes:
- The application exits automatically when it finishes the work. If it crashes, it will show "Crashed" the next time the launch)
- It may need to run the application multiple times to reproduce the crash.
- The apps work properly when Mono is used instead of il2cpp