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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run
4. In Player press the button with the text “Go To Next Monitor“
5. Open the Player.log file
6. Observe it
Expected result: “Async operation completed” is seen
Actual result: “Async operation completed” is not presented
Fails to move to the left monitor if the Player is opened on the right monitor
The "completed" event is fired successfully in the editor (where the function doesn't actually do anything, as expected)
The fact that the "completed" event is not fired causes awaiting the async operation to never end in UniTask since its awaiter is listening for the "completed" event
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Have a workaround or additional info about this issue?