Unity Issue Tracker - Opaque Layer Mask filters out meshes that use the 31st Layer when every Layer is set to render
Fixed
UUM-17764
Opaque Layer Mask filters out meshes that use the 31st Layer when every Layer is set to render
Unity: IMGUI Controls
URP
Fixed
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Won't Fix
2023.1.X
2022.2.X
2022.1.X
This Unity version will no longer be receiving patch updates.
This Unity version will no longer be receiving patch updates.
2022.1.X port cancelled, replaced with 2022.3.X (LTS) port
How to reproduce:
1. Open the user-attached project
2. Open the “TestLevelMorgan” Scene
3. Focus the “cybercube_1 (1)” Prefab in the Scene, via the Hierarchy window Search Bar
4. Change the “cybercube_1 (1)” Layer to “Pending”
5. Note that the mesh disappears
6. Select “UniversalRenderer” settings, via the Project window Search Bar
7. Expand the Opaque Layer Mask drop-down setting
8. Un-tick any of the options given (except for “Pending”)
Expected result: Mesh is visible regardless of the Opaque Layer Mask setting
Actual result: Mesh is only visible when Opaque Layer Mask filters out any Layer (besides “Pending”)