Reproduction steps:
1. Open the “ReproProject“ project
2. Select the “Assets/Settings/High_PipelineAsset_ForwardRenderer“ asset
3. Enable “Copy Screen Renderer Feature” Renderer Feature in the Inspector window
4. Observe the Console window
Expected result: No errors are thrown in the Console window
Actual result: “Render Graph Execution error”, “Exception: Compiler error: Pass is marked as beginning a native sub pass but no pass is currently active.”, “Expected 3 render pass(es), 2 were executed“ errors are thrown in the Console window
Reproducible with: 6000.0.6f1, 6000.0.9f1
Not reproducible with: 6000.0.5f1
Couldn’t test with: 2021.3.40f1, 2022.3.37f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Errors are thrown only when the Scene View is focused, if the Scene View is hidden and the Game View is focused, the errors stop