Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Make sure Sprite Atlas Mode is set to v2 - Enabled (Project Settings > Editor > Sprite Atlas > Mode)
5. Click “Tools > Add SpriteAtlases To Build”
6. Click “Tools > Build AssetBundles”
7. Click "Tools > Remove SpriteAtlases From Build"
8. Enter the Play Mode
Expected result: The Editor continues to run
Actual result: Editor crashes
Reproducible with: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of Stacktrace:
0x00007ff641654a26 (Unity) PrepareSpriteTilingData
0x00007ff64190bb31 (Unity) SpriteRenderer::RendererCullingOutputReady
0x00007ff64177f5e4 (Unity) DispatchGeometryJobs
0x00007ff6419506a4 (Unity) CullScriptable
0x00007ff640eadffb (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected