Thank you for reporting a bug to Unity.
We have investigated the issue and the bug has been found to come from the provided user code. When trying to reproduce, no actual crashes were detected. Instead, when following the reprosteps, we found an infinite loop in the GeometricRubberband.cs script within the private LinkedList<Transform> PinsOnConvexHull(Transform[] points) method.
As such, we will close the issue. Feel free to file a new ticket should you encounter a new bug.