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Thank you for reporting a bug to Unity. We have investigated the issue and the bug has been found to come from the provided user code. When trying to reproduce, no actual crashes were detected. Instead, when following the reprosteps, we found an infinite loop in the GeometricRubberband.cs script within the private LinkedList<Transform> PinsOnConvexHull(Transform[] points) method. As such, we will close the issue. Feel free to file a new ticket should you encounter a new bug.
How to reproduce:
1. Open the attached “IN-102662_CrashRepro“ project
2. Open the “Assets/Scenes/MatanNewPlayground.unity“ Scene
3. Enter Play Mode
4. Hold one of the yellow circle GameObjects from the triangle shape and drag it to the middle yellow circle Gameobject
5. Repeat the 4th step with the other two yellow circle GameObjects that formed the triangle
6. If Unity hasn’t crashed yet, hold and drag one of the GameObjects that are stacked on top of each other
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFEB1B17478 (Unity) Collider::FindNewAttached
0x00007FFEB1B1980E (Unity) Collider::ParentingChanged
0x00007FFEB1B48241 (Unity) PhysicsManager::HandleColliderHierarchyChanges
0x00007FFEB1AB834F (Unity) TransformHierarchyChangeDispatch::DispatchSelfAndAllChildren
0x00007FFEB1AAF9B7 (Unity) Transform::SetParent
0x00007FFEB1ABD54E (Unity) SetParent
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