How to reproduce:
1. Open the "SkyOcclusionBugs" project
2. Open the "OutdoorsScene" scene
3. Generate Lighting (Window > Rendering > Lighting > Adaptive Probe Volumes > Generate Lighting)
4. Select the “Adaptive Probe Volume” GameObject in the Hierarchy
5. In the Inspector press Bake Probe Volumes
6. Observe the GameObjects in the Scene view
Expected result: Volumetric fog is rendered around both Cube GameObjects
Actual result: Volumetric fog is not visible around the "Cube with baked Sky Occlusion" GameObject
Reproducible with: 6000.0.11f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1 (b924bdf158e1)
Not reproducible with: 6000.0.10f1 (413673acabac)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Note: When reproducing if the scene is dimly lit, disable and reenable the "Sun" GameObject