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Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open Activity Monitor or Task Manager and observe the Unity process Memory usage
3. Resize the Scene or Game view windows for about 10 seconds
4. Observe the Unity Memory usage in Activity Monitor or Task Manager
5. Resize the Scene or Game view windows for about 3 minutes
Expected result: No memory usage increase and the Unity Editor does not crash
Actual result: Memory usage increases and eventually the Unity Editor crashes
Reproducible with: 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Not reproducible with: 2021.3.30f1, 2022.3.7f1
Reproducible on: macOS 13.4.1 (M1 Max), Windows 11
Not reproducible on: No other environment tested
Note:
-Issue reproduction on the 2023.1 stream is inconsistent
-Issue is reproducible only with URP, couldn’t reproduce the issue with Built-in or HDRP
-Issue is reproducible with a fresh new project and is not linked to the attached project
-On macOS console errors “IsCounterSamplingSupported: Unsupported MTLCommandEncoder protocol” appear before the crash
First few lines of stack frames:
0x0000020481540087 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.LogEntries:StartGettingEntries ()
0x000002048153ff7b (Mono JIT Code) UnityEditor.GettingLogEntriesScope:.ctor (UnityEditor.ListViewState)
0x0000020481537ea3 (Mono JIT Code) UnityEditor.ConsoleWindow:OnGUI ()
0x000002045839c3a2 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000002045839c183 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x00000204583894e3 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
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