Unity Issue Tracker - Textures are displayed at half the size when Texture Mipmap Limit is set to half resolution
Fixed
UUM-40544
Textures are displayed at half the size when Texture Mipmap Limit is set to half resolution
Unity: RP Foundation
Fixed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Reproduction steps:
1. Open the attached “Repro” project
2. Build And Run the project (File > Build And Run)
3. Observe the Player
Expected result: Images on the left and right match
Actual result: The Image on the left is smaller and positioned in the left-bottom corner and its sides extend to the window’s sides