How to reproduce:
1. Ensure you have Renderdoc installed
2. Open the attached “IN-142739” project
3. Navigate to File > Build Profiles
4. Ensure “Development Build” is enabled
5. Build the project
6. Open Renderdoc and open the “Launch Application” tab
7. Copy the path from the Built “IN-142739” project and enter it to the Renderdoc “Executable Path” field
8. Click the “Launch” button and wait for the build to load
9. Return to Renderdoc and click “Capture After Delay”
10. Open the Player then return to Renderdoc and double click the captured image
11. In the Event Browser, navigate to “HDRenderPipelineRenderCamera” > “ExecuteRenderGraph” > “DeferredDepthPrepass” > “PostProcessing” > “MotionBlur” > “MotionBlurKernel” > “Dispatch(x,x,x)”
12. Open the “Texture Viewer” window and open the Resource List with the second to last button in the Actions tab
13. Search for “Max_Neighborhood_Tile”
14. Double click the “Max_Neighborhood_Tile” then click “View Contents”
15. Right click on the blue dot and click “History”
16. Observe the Blue value
Actual result: The blue value is invalid (> 6000)
Expected result: The blue value is valid (0)
Reproducible with: 6000.0.0b11, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5
Reproduced on: Windows 11
Not reproduced on: No other environment tested