Unity Issue Tracker - TilePalette Grid lines are visible in the Scene view when using Post Processing and "Toggle skybox, fog, and various other effects" is enabled
Closed
UUM-21604
TilePalette Grid lines are visible in the Scene view when using Post Processing and "Toggle skybox, fog, and various other effects" is enabled
Unity: 2D
As Designed
2020.3.X
Hi, the visible lines can be resolved if the Sprites used in the Tilemap are atlassed using a Sprite Atlas. This can add padding to the Sprites, which will prevent the pixel bleeding seen here.
How to reproduce:
1. Open the user’s attached project “IN_20691“
2. Open “InfinityMode” Scene
3. Move around in the Scene view
4. Observe the Scene view
Expected result: no red Grid lines visible in the Scene view
Actual result: red Grid lines visible in the Scene view