Decals ignore Draw Distance values if they use the same Material
Unity: Universal RP
Fixed
2022.2.X
2021.3.X
Won't Fix
2022.1.X
Fixed in: 2022.2.0b9
Issue will be fixed for LTS stream once it releases
Fixed in: 2021.3.11f1
How to reproduce:
1. Open the attached “IN-13919” project
2. Open the “SampleScene” Scene (Assets/Scenes)
3. Focus on the “Decal Projector” GameObject
4. While both “Decal Projector” GameObjects are visible move the view further from the GameObjects
Expected result: One “Decal Projector” GameObject starts to fade later than the other
Actual result: Both “Decal Projector” GameObjects fade almost simultaneously
Reproducible with: 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.0 (2023.1.0a8)
Not reproducible with: 15.0.1 (2023.1.0a9)
Couldn’t test with: 10.10.0 (2020.3.39f1) - No Decal Projector GameObject
Reproduced on: macOS Monterey 12.0.1 (Intel)
Note:
Reproducible on a new project
Workaround: create a new Decal Material, assign it to the Decal Projector, then re-assign the desired Material
Not reproducible with HDRP
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