Unity Issue Tracker - Shader Graph validation errors are not pointing to the right implementation
Closed
UUM-133955
Shader Graph validation errors are not pointing to the right implementation
Unity: ShaderGraph
As Designed
6.5.X
6.4.X
6.3.X
6.0.X
The validation error communicates which sub target / material workflow that the node is not supported by.
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> URP -> Unlit Shader Graph
3. Open the Shader Graph, Create Node -> Terrain Texture
4. Observe the validation error
Expected results: The validation error prompts to "TerrainLit" ShaderGraph
Actual results: The validation error says that the Node can't be used in the Unlit ShaderGraph