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Reproduction steps:
Expected: Occlusion culling results in the same number of shadowcasters and vertex counts in the worst case and decreases both counts in the best case
Actual: Occlusion culling increases these counts and results in more rendering work for shadowcasters
Reproduction steps:
1. Open the attached “Grass_bug.zip” project
2. Open the SampleScene”
3. Enter the Play mode
4. In the Game view open the Stats Window
5. Observe the Tris value
6. Select the “Main Camera” GameObject from the Hierarchy
7. In the Inspector, disable Occlusion Culling
8. Observe the Tris value again
Expected result: The value does not change
Actual result: When “Occlusion Culling” is disabled the Tris value drops from “2.2mil” to “982k”
Reproducible with: 2023.3.0b5, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Not reproducible with: 2022.3.57f1, 2023.3.0b4
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested
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