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Closing this port since 23.2 is an unsupported version
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2023.2.13f1, 6000.0.0b11
Couldn’t test with: 2021.3.35f1, 2022.3.21f1 - console errors and the scene is broken
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007FFC18A8AFF5 (Unity) block_locate_free 0x00007FFC18A8B712 (Unity) tlsf_memalign 0x00007FFC1655BCBB (Unity) DynamicHeapAllocator::Allocate 0x00007FFC1656A865 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate 0x00007FFC1655C445 (Unity) MemoryManager::Allocate 0x00007FFC1656682E (Unity) malloc_internal 0x00007FFC166D3B61 (Unity) GrowableBuffer::GrowableBuffer 0x00007FFC16801D93 (Unity) RenderingCommandBuffer::RenderingCommandBuffer 0x00007FFC1688DE79 (Unity) ScriptableRenderContext::ExecuteCommandBuffer 0x00007FFC15DECCFF (Unity) ScriptableRenderContext_CUSTOM_ExecuteCommandBuffer_Internal 0x000001CB2EC317ED (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&,intptr) 0x000001CB2EC3174B (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer_Internal (UnityEngine.Rendering.CommandBuffer) 0x000001CB2EC3164B (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer (UnityEngine.Rendering.CommandBuffer)
0x00007FFC18A8AFF5 (Unity) block_locate_free 0x00007FFC18A8B712 (Unity) tlsf_memalign 0x00007FFC1655BCBB (Unity) DynamicHeapAllocator::Allocate 0x00007FFC1656A865 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate 0x00007FFC1655C445 (Unity) MemoryManager::Allocate 0x00007FFC1656682E (Unity) malloc_internal 0x00007FFC166D3B61 (Unity) GrowableBuffer::GrowableBuffer 0x00007FFC16801D93 (Unity) RenderingCommandBuffer::RenderingCommandBuffer 0x00007FFC1688DE79 (Unity) ScriptableRenderContext::ExecuteCommandBuffer 0x00007FFC15DECCFF (Unity) ScriptableRenderContext_CUSTOM_ExecuteCommandBuffer_Internal 0x000001CB2EC317ED (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&,intptr) 0x000001CB2EC3174B (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer_Internal (UnityEngine.Rendering.CommandBuffer) 0x000001CB2EC3164B (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:ExecuteCommandBuffer (UnityEngine.Rendering.CommandBuffer) 0x000001CB2EC2EE0B (Mono JIT Code) \Library\PackageCache\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:820] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) 0x000001CB2EC26A1B (Mono JIT Code) Library\PackageCache\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:639] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&) 0x000001CB2EC268DB (Mono JIT Code) \Library\PackageCache\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:620] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) 0x000001CB2EC1EB0B (Mono JIT Code) Library\PackageCache\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:432] UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
Notes:
Does not crash after deleting libarary and opening the scene if the Scene view window is not visible.
Deleting URP and the dependent packages stopped the crash when opening the Scene view window but still crashes when closing the project.
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