Texture2D Copied from RenderTexture is displayed incorrectly when Resolution is not set to "Full Res" in the Quality
Unity: Texture
Backport
Won't Fix
2020.3.X
2019.4.X
This was actually already fixed, we simply forgot to close the case.
2019.4 LTS has reached end-of-life. This port is cancelled.
How to reproduce:
1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project
2. Enter the Play Mode
3. In the Game View observe the Image in the Middle
Expected Behavior: The middle Raw Image is identical to the other two as it is just a copy
Actual Behavior: The Texture on the middle Raw Image is approx. a quarter of the original Image