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Fixed rate crash in SetupScriptingDomainCustomDependencies when domain reloading on a project with invalid assemblies loaded.
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Enter the Play mode 3. If it does not crash exit and enter the Play mode again
Expected result: The Play mode starts Actual result: Editor crashes
Reproducible with: 2022.3.0f1, 2022.3.8f1, 2023.1.8f1, 2023.2.0a16 Not reproducible with: 2021.3.29f1, 2022.2.21f1, 2023.3.0a3 Fixed in: 2023.2.0a17
Reproducible on: Windows 10 Not reproducible on: no other environment tested
First few lines of stack trace:
0x00007ff6791bb203 (Unity) MonoScriptInfoScraper::SetupScriptingDomainCustomDependencies 0x00007ff67a6311a5 (Unity) CompileAndDomainReload 0x00007ff67a64fcf2 (Unity) RefreshInternalV2 0x00007ff67a657e9f (Unity) StopAssetImportingV2Internal 0x00007ff67a645e3d (Unity) InitialRefreshV2 0x00007ff679e597a6 (Unity) Application::InitializeProject
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