How to reproduce:
1. Open the attached "SpeedTreeET"
2. Open the "s" Scene
3. In the Hierarchy, select the "Tree" GameObject
4. In the Inspector, select the "Branch Group" -> "Rotate Branch"
5. Rotate any branch in the Scene View
6. Click "Ctrl + Z"
Expected results: Both wireframe and mesh position are undone
Actual results: Only the wireframe position is undone
Reproducible with: 6000.0.29f1, 6000.1.0a6
Can't test with: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5 (No undoing due to the bug)
Reproducible on: macOS Sequoia 15.0.1 (M1)
Not reproducible on: No other environment tested
Note: Reproducible only the first time the project is launched