Steps to reproduce:
1. Create a new project
2. Switch to Android
3. Add the Pico XR plugin (https://developer-global.pico-interactive.com/sdk?deviceId=1&platformId=1&itemId=12)
4. Add the Oculus XR plugin
5. Enable in project settings Oculus and PICO as Plug-in providers
6. Create a simple scene using PICO XR
7. Build to PICO device
Expected results: correct XR loader is loaded and initialized at start-up when running on the Pico device
Actual results: correct XR loader is not loaded and initialized at start-up when running on the Pico device, resulting in the application closing immediately on launch
Reproducible on: 2020.3.40f1, 2021.3.12f1, 2022.21f1, 2022.2.0b13,2023.1. 0a12
Tested on these devices:
N/A, Pico - (Pico Neo 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Customer device: Pico 4
Notes:
-Pico neo 2 android logcat is attached to the ticket named "Android logcat pico device.txt"