How to reproduce:
1. Build and run for iOS with Development Build enabled.
2. Enable the Unity Memory Profiler.
3. On the Memory profiler, notice that the ASTC 5x5 texture reports 1.3 MB.
4. Go to Xcode and enable the Metal Debugger.
5. Find the ASTC 5x5 texture in the Metal debugger and notice it reports 2.02 MB.
Expected: Xcode reports 1.3 MB for the ASTC 5x5 texture
Actual result: Xcode reports 2.02 MB
Notes:
- CQA Testing was not done as per the request of the developers
- attaching the testbed metal project, which is compiled under xCode v14.2 which also reproduces the issue.