How to reproduce:
1. Open the user-attached project “BuildTest”
2. Click Build And Run
3. Observe the Player
Expected result: The Player is opened when the project is built
Actual result: The Player is crashing immediately on the startup
Reproducible with: 2021.3.12f1, 2021.3.14f1
Not reproducible with: 2020.3.41f1, 2021.3.11f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a19
Reproducible on: Windows 11 Pro
Note: Not reproducible with Mono builds
First few lines on a stack trace:
0x00007FFD2433D3B1 (GameAssembly) [C:\Program Files\Unity\2021.3.14f1_eee1884e7226\Data\il2cpp\libil2cpp\vm\Class.cpp:2242] il2cpp::vm::Class::GetVirtualMethod
0x00007FFD243CFFDB (GameAssembly) [C:\Program Files\Unity\2021.3.14f1_eee1884e7226\Data\il2cpp\libil2cpp\metadata\GenericMetadata.cpp:289] il2cpp::metadata::GenericMetadata::InflateRGCTXLocked
0x00007FFD243306F3 (GameAssembly) [C:\Program Files\Unity\2021.3.14f1_eee1884e7226\Data\il2cpp\libil2cpp\metadata\GenericMethod.cpp:254] il2cpp::metadata::GenericMethod::CreateMethodLocked
0x00007FFD24383944 (GameAssembly) [C:\Program Files\Unity\2021.3.14f1_eee1884e7226\Data\il2cpp\libil2cpp\vm\GlobalMetadata.cpp:367] il2cpp::vm::GlobalMetadata::InitializeAllMethodMetadata