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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager
3. Find and install High Definition Render Pipeline package
4. Open HDRP Wizard window (Window > Rendering > HDRP Wizard)
5. Press “Fix All”
6. In “HDRP Pipeline Configuration” pop-up press “Create New”
7. Observe the Console window
Actual results: “NullReferenceException” error is thrown in the Console window
Expected results: No errors are thrown in the Console window
Reproducible with versions: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Tested on (OS): macOS Silicon Tahoe 26.3.1 (a) (M1)
Error:
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Rendering.HighDefinition.HDWizard.FixDiffusionProfile (System.Boolean fromAsyncUnused) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@02397bf9f000/Editor/Wizard/HDWizard.Configuration.cs:541) UnityEditor.Rendering.HighDefinition.HDWizard+<>c__DisplayClass17_0.<FixAllEntryInScope>b__0 () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@02397bf9f000/Editor/Wizard/HDWizard.Configuration.cs:295) UnityEditor.Rendering.HighDefinition.HDWizard+QueuedLauncher.Run () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@02397bf9f000/Editor/Wizard/HDWizard.Configuration.cs:342) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:403)
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