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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Create a new Unity project and install the VFX Graph package
2. Create any VFX Graph and open it
3. In the workspace, right-click -> Create Group Node
4. Double-click on the "New Group Node" text to enter the renaming
5. Observe the font size
Expected results: The size is the same as the display size
Actual results: The text size during renaming is way smaller
Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b8, 6000.4.0a3
Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested
Note: Block nodes renaming has the same size as the display one
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