Steps to reproduce:
1. Open the attached user's project "PhaseSyncTest.zip"
2. Build the project and run it on an Oculus Quest 2
3. Enable profiling to be able to see the result of PhaseSync
4. Follow the instructions in the Scene
Expected results: PhaseSync toggle is respected in OculusXR settings
Actual results: PhaseSync toggle is not respected in OculusXR settings and it's always enabled
Reproducible on: OculusXR 3.3.0 - 4.0.0 (2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21)
Environment Tested on: Windows 10
Notes:
-To ensure Phase sync is active or not use "Oculus Developer Hub" to run the logcat command "adb logcat -s VrApi" and observe the value of "Lat", -1 means phase sync is active as described in the documentation here https://developer.oculus.com/documentation/unity/enable-phase-sync
-If "Oculus Intergration SDK" with the "XR Plugin" provided in the SDK are used the Phase Sync setting is also not respected