Steps to reproduce:
- Create a terrain
- Create a terrain layer with only a diffuse map with an alpha channel.
- Paint it.
- Change the Smoothness source in the Channel Default Values from "diffuse alpha channel" to "Constant"
Actual results: The smoothness is still affected by the diffuse alpha channel.
Expected results: The smoothness should be a constant value, so totally uniform.
Reproducible with versions: 6.3
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Windows
Notes:
- It is a regression but I don't know the version where the feature was broken.