This issue has been fixed in Unity for about 70Mb of the excess of memory compared to previous LTS.
However, addressing the remaining memory increase (about 25Mb) must be done in the user project. In Unity 6 the default font used by the UI Toolkit theme supports additional font features, which consumes more memory when the Font asset is first used.
This can be mitigated by importing your own font (like Inter), creating a custom Font asset, disabling the "Get font features" checkbox in the Inspector and then using that Font asset as your font for UI Toolkit.
See https://docs.unity3d.com/6000.2/Documentation/Manual/UIE-get-started-with-text.html