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This PR has landed in trunk - Unity 2023.2.0a2
Is there any automation for the Adjustment volumes? Is it possible to automate? Tested on srp/devs HDRP branch + 2023.1.a26 editor
Repro
1) Open the scene called apv (optional, can repro in any apv project)
2) Select the last gameobject in the hierarchy (invalidation volume)
3) Click update Update probe validity
The error is different depending if probes are baked or not. Here is the baked variant:
ArgumentOutOfRangeException: sub array range 0-32767 is outside the range of the native array 0--1
Parameter name: length
Unity.Collections.NativeArray`1[T].CheckGetSubArrayArguments (System.Int32 start, System.Int32 length) (at /Users/bokken/build/output/unity/unity/Runtime/Export/NativeArray/NativeArray.cs:704)
Unity.Collections.NativeArray`1[T].GetSubArray (System.Int32 start, System.Int32 length) (at /Users/bokken/build/output/unity/unity/Runtime/Export/NativeArray/NativeArray.cs:715)
UnityEngine.Rendering.ProbeGIBaking.GetCellChunkData (UnityEngine.Rendering.ProbeReferenceVolume+CellData cellData, System.Int32 chunkIndex) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:660)
UnityEngine.Rendering.ProbeGIBaking.ConvertCellToBakingCell (UnityEngine.Rendering.ProbeReferenceVolume+CellDesc cellDesc, UnityEngine.Rendering.ProbeReferenceVolume+CellData cellData) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:1443)
UnityEngine.Rendering.ProbeGIBaking.RecomputeValidityAfterBake () (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.Invalidation.cs:227)
UnityEditor.Rendering.ProbeTouchupVolumeEditor+ProbeTouchupVolumeUI.DrawTouchupContent (UnityEditor.Rendering.SerializedProbeTouchupVolume serialized, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeTouchupVolumeEditor.cs:148)
UnityEditor.Rendering.ProbeTouchupVolumeEditor+ProbeTouchupVolumeUI+<>c.<.cctor>b__12_1 (UnityEditor.Rendering.SerializedProbeTouchupVolume serialized, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeTouchupVolumeEditor.cs:179)
UnityEditor.Rendering.CoreEditorDrawer`1+GroupDrawerInternal[TData].UnityEditor.Rendering.CoreEditorDrawer<TData>.IDrawer.Draw (TData data, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/CoreEditorDrawers.cs:396)
UnityEditor.Rendering.CoreEditorDrawer`1+FoldoutGroupDrawerInternal`1[TData,TEnum].UnityEditor.Rendering.CoreEditorDrawer<TData>.IDrawer.Draw (TData data, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/CoreEditorDrawers.cs:492)
UnityEditor.Rendering.CoreEditorDrawersExtensions.Draw[TData] (System.Collections.Generic.IEnumerable`1[T] drawers, TData data, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/CoreEditorDrawers.cs:992)
UnityEditor.Rendering.CoreEditorDrawer`1+GroupDrawerInternal[TData].UnityEditor.Rendering.CoreEditorDrawer<TData>.IDrawer.Draw (TData data, UnityEditor.Editor owner) (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/CoreEditorDrawers.cs:396)
UnityEditor.Rendering.ProbeTouchupVolumeEditor.OnInspectorGUI () (at /Users/motiejus.viltrakis/Documents/Git/unity/Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeTouchupVolumeEditor.cs:228)
UnityEditor.UIElements.InspectorElement+<>c_DisplayClass71_0.<CreateIMGUIInspectorFromEditor>b_0 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:688)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:196)
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