Steps to reproduce: (No known steps to reproduce yet)
Actual results: Crash in vk::OnscreenSwapChain::AcquireNextImage
Expected results: No crash
Reproducible with versions: 6000.0.62f2, 6000.0.64f1, 6000.3.0f1, 6000.3.4f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- ░ backtrace:
░ #00 vulkan::driver::AcquireNextImageKHR
░ #01 vk::OnscreenSwapChain::AcquireNextImage
░ #02 GfxDeviceVK::AdvanceImageInternal
░ #03 vk::OnscreenSwapChain::GetBackBufferImage
░ #04 vk::PresentationSurface::GetBackBufferImage
░ #05 GfxDeviceVK::EnsureValidBackbuffer
░ #06 vk::RenderPassSwitcher::InternalApply
░ #07 GfxDeviceVKBase::EnsureCurrentCommandBuffer
░ #08 GfxDeviceVK::UpdatePrimarySwapChain
░ #09 GfxDeviceVK::AdjustPrimarySwapChain
░ #10 vk::InitializeOrResetSwapChain
░ #11 AndroidDisplayManagerVulkan::UpdateVulkanPrimarySwapChain()
░ #12 AndroidDisplayManagerVulkan::Update(bool)
░ #13 AndroidDisplayManagerVulkan::AndroidDisplayManagerVulkan(ANativeWindow*)
░ #14 AndroidDisplayManager::Startup(AndroidGraphics::AndroidGraphicsApi, ANativeWindow*)
░ #15 AndroidGraphics::Startup()
░ #16 UnityInitApplication()
░ #17 UnityPlayerLoop()
░ #18 nativeRender
░ #19
░ #20
░ #21 com.unity3d.player.U.handleMessage+22
░ #22 android.os.Handler.dispatchMessage+124)
░ #23 android.os.Looper.loopOnce+1104)
░ #24 android.os.Looper.loop+540)
░ #25 nterp_helper+152)
░ #26 com.unity3d.player.W.run+58)
░ #27 art_quick_invoke_stub+612)
░ #28 art::ArtMethod::Invoke+220)
░ #29 art::Thread::CreateCallback+1184)
░ #30 art::Thread::CreateCallbackWithUffdGc(void*)+8)
░ #31 __pthread_start(void*)+200)
░ #32 __start_thread+64