Steps to reproduce:
1. Create a new project
2. Create a “Cube” GameObject (3D Object → Cube)
3. Drag the created GameObject to the Project window so it creates a prefab
4. Export the created prefab as an Asset Package (Right Click → Export As Asset Package…)
5. Open the Windows terminal
6. Run the command ‘unity open <unityProjectPath> --args "-batchmode -quit -importPackage <pathToUnitypackage>"’ (Make sure to input the paths for your project and the created Asset Package in the correct fields marked with <>)
7. Open the Editor.log file
8. Observe the Editor.log file
Actual result: No arguments were passed through the CLI
Expected result: Arguments were visibly passed through the CLI and appear in the Editor.log file
Reproducible with: v0.1.0-beta.4
Could not test with: v0.1.0-beta.3 (Could not find a way to downgrade versions)
Reproducible on: Windows 11 (25H2)
Not reproducible on: macOS Sequoia 15.7.5 (M1 Max)