Unity Issue Tracker - Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Closed
UUM-85635
Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Unity: Materials
Won't Fix
6.2.X
6.1.X
6.0.X
2022.3.X
2021.3.X
Issue has been reopened accidentally by a spam comment.
Reproduction steps:
1. Open the attached “repro_IN-87030“ project
2. Open the “Assets/Test.unity“ Scene
3. Select the “Assets/New Material.mat“ material
4. In the Inspector, change the shader to “Universal Render Pipeline/Unlit“
5. Open the Game view
6. Observe the texture on the “Cube“ GameObject
Expected result: The texture remains
Actual result: The texture is removed and the “Cube“ GameObject becomes white