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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
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How to reproduce:
1. Open the attached “IN-116475” project
2. Navigate to Window > Asset Management > Addressables > Analyze
3. Select “Analyze Rules”
4. Click the “Analyze Selected Rules” button
5. Observe the crash
Reproducible with: 2023.2.0a18, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Could not test with: 2023.2.0a17 (analyzing the Addressables rules gets stuck on Application.idle)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
First few lines of the stack trace:
0x00007FFFEE5C27FA (Unity) ProcessSceneBeforeExport
0x00007FFFF0043A73 (Unity) BuildPipeline::CalculatePlayerDependenciesForScene
0x00007FFFEDF9823E (Unity) ContentBuildInterface_CUSTOM_CalculatePlayerDependenciesForSceneInternal
0x000001DD380E9695 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal_Injected (UnityEngine.Bindings.ManagedSpanWrapper&,UnityEditor.Build.Content.BuildSettings&,intptr,intptr,UnityEditor.Build.Content.DependencyType,UnityEditor.Build.Content.SceneDependencyInfo&)
0x000001DD380E945B (Mono JIT Code) UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache,UnityEditor.Build.Content.DependencyType)
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