CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled in the MeshCollider's Cooking Options
How to reproduce:
1. Open the user-submitted project
2. Open the scene "CapsuleCastTest" (Assets > Scenes > CapsuleCastTest.unity)
3. In the Hierarchy window, select the GameObject "CastTester"
4. In the Inspector window, expand the script "Capsule Cast Tester" and press the "Cast" button
5. Inspect the Scene view
Expected result: No parts of the "Collider" GameObject are hit by the CapsuleCastAll function
Actual result: A wall of the "Collider" GameObject is hit by the CapsuleCastAll function
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6
Note: The GameObject "CastTester" Transform's Position has to be 9.5 on the X, 7.5 on the Z axis. Position on the Y axis can go between -2 and 2