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Fixed editor crash when null parameter passed in to EnsureUniqueSiblingName
Reproduction steps: 1. Open the attached “IN-90738.zip” project 2. In the Menu, click on Tools > Spawn and Layout 3. Observe the crash
Reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Reproducible on: Windows 11 Not reproducible on: No other environments tested
First few lines of stacktrace:
0x00007FFA1EEEA484 (Unity) EnsureUniqueSiblingName 0x00007FFA1D2160D7 (Unity) GameObjectUtility_CUSTOM_EnsureUniqueNameForSibling 0x0000019FAC787EBA (Mono JIT Code) (wrapper managed-to-native) UnityEditor.GameObjectUtility:EnsureUniqueNameForSibling_Injected (intptr) 0x0000019FAC787DF3 (Mono JIT Code) UnityEditor.GameObjectUtility:EnsureUniqueNameForSibling (UnityEngine.GameObject) 0x0000019FAC787D1B (Mono JIT Code) [E:\Projects\Unity\Projects\InstantiatePrefabFromScene\Assets\LayoutPrefabs.cs:32] LayoutPrefabs:SpawnAndLayout ()
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