Unity Issue Tracker - Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
Fixed
UUM-144194
Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
Unity 6000.4 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
A trending crash issue in the Unity Editor has been observed related to ProfilerSymbolsDelayedDeletion::AddCloneObject (Profiler frame-data deserialization).
Reproducible with versions: 6000.0.62f1-6000.0.76f1, 6000.1.10f1-6000.1.7f1, 6000.2.0b11-6000.2.9f1, 6000.3.0b4-6000.3.16f1 (Sentry data)
Reproducible on: Windows 10, Windows 11 (Sentry data)
Notes:
Not reproduced by CQA
No user reports have been linked to this issue
Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x7ff8f53afd13 core::StringStorageDefault<T>::assign (StringStorageDefault.h:236)
0x7ff8f53afd13 core::basic_string<T>::assign (String.h:263)
0x7ff8f53afd13 core::basic_string<T>::operator= (String.h:347)
0x7ff8f53afd13 profiling::ProfilerSymbolsDelayedDeletion::AddCloneObject (ProfilerSymbolsDelayedDeletion.cpp:148)
0x7ff8f53e8802 profiling::ThreadDeserializer::ExtractObjectInstantiateMarker (ThreadDeserializer.cpp:982)
Prioritise and Follow this issue
Have a workaround or additional info about this issue?