Steps to reproduce:
- Create a URP Sample Project from Hub
- In Project Settings > Player switch Graphics API to OpenGLES 2/3 or OpenGLCore
- Open Scene "TerminalScene" and enter Play Mode
- Move straight until you enter the room and the "OasisScene" is loaded
- Observe the screen where the loaded Scene should be displayed
Actual results: The Scene displayed in the screen is inverted and leaves graphical artifacts when looked at as the custom node uses an unnecessary One Minus Node
Expected results: The Pixelate.shadergraph Custom Node works with all Graphics APIs
Reproducible with versions: 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3
Tested on (OS): Windows 11, Ubuntu 24.04