* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x0000000107ded6e8 UnityFramework`void* StaticInitializeInternal::ConstructType<fixed_array<VideoVFSBufferManager::UnusedBufferList, 8ul>, false>(void*, MemLabelId) + 168
frame #1: 0x0000000104ae4a34 dyld`ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 468