How to reproduce:
1. Open the attached “MissingCallstacks” project
2. Build And Run the project
3. Press the Button with the “Debug Message!” text
4. Exit the game
5. Open File Explorer
6. Navigate to AppData > LocalLow > UnitySupport > MissingCallstacks > Player
7. Note the outputted logs
8. In the project go to Edit > Project Settings> Player > Configuration
9. Change the Scripting Backend from Il2cpp to Mono
10. Repeat steps 2-7
11. Observe the difference between the outputted logs
Actual result: Only the Il2cpp log has the callstack
Expected result: Both logs have the same callstack
Reproduces with: 2022.3.69f1, 2023.1.0a1, 6000.0.63f1, 6000.2.15f1 , 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Reproduces on: Windows 11
Not reproducible on: No other environments tested