How to reproduce:
1. Open the user-attached project “Test”
2. Open the “Game” scene
3. Enter the Play Mode
4. Observe the Console
Expected result: There are no errors thrown into the Console
Actual result: There is a “Render Graph Execution error at pass Build Light List” error thrown
Reproducible with: 2022.3.6f1, 2023.1.6f1, 2023.2.0b1
Couldn’t test with: 2021.3.29f1 (The project becomes broken after the downgrade)
Reproducible on: Windows 11 Pro
Workaround: Uncheck the “Light List” in the “HDRenderPipelineGlobalSettings” Asset under the Frame Settings → Frame Settings → Asynchronous Compute Shaders