Unity Issue Tracker - Root Motion Node is not saved when applying changes
Closed
UUM-3618
Root Motion Node is not saved when applying changes
Unity: Mecanim Animation
Won't Fix
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2019.4.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
Reproduction steps:
1. Open the user's attached project
2. Select Assets > GrabSelfInflatingBag.fbx model
3. In the Inspector > Rig make "Animation Type" into "Humanoid"
4. Make "Avatar Definition" into "Copy From Other Avatar"
5. Select Source and select an available model
6. In Inspector > Animation > Motion make "Root Motion Node" into "ROOT_character"
7. Apply changes and observe Preview
8. Select anything in Editor and reselect GrabSelfInflatingBag.fbx model
9. Observe "Root Motion Node" and Preview
Expected result: "Root Motion Node" is "ROOT_character"
Actual result: "Root Motion Node" is "<None>"
2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1 Model Preview is only visible when selecting editor and reselecting GrabSelfInflatingBag.fbx asset after changes are Applied
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