Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/OutdoorsScene.unity” Scene
3. In the Hierarchy Window select Crusader tank_prefab > Crusader_tank_Reference > Crusader_tank_Hips > Crusader_tank_LeftUpLeg
4. In the Inspector Window, under the Transform Component, change the Rotation > X property to -90
5. In the Hierarchy Window select Crusader tank_prefab > body > body12
6. Observe the Skinned Mesh Renderer bounds in the Scene View
Expected result: Skinned Mesh Renderer bounds are updated to the moving bones
Actual result: Skinned Mesh Renderer bounds remain the same
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a14
Reproducible on: Intel MacOS 13.3.1
Note: If you position the Camera (In the Scene View) to see the left leg, but not the Skinned Mesh Renderer bounds, the left leg will vanish.