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If you set randomization so that it covers the whole slider, the UI will be pushed outside of the window when making it smaller
Repro
Expected: The volume slider adapts to the window size
Actual: The volume slider keeps it's size so that the volume input field gets pushed outside of the window
Note
If you do this with pitch, set pitch to 2 with min -1200 and max 1200 and you get an error. The error also appears when you set audio clips count to 50 and maximizing then minimizing the window.
Stack trace
Layout update is struggling to process current layout (consider simplifying to avoid recursive layout): EditorPanelRootElement unity-panel-container149 (x:0.00, y:0.00, width:570.50, height:541.00) world rect: (x:0.00, y:0.00, width:570.50, height:541.00) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/kristinnbragi/gitrepo/23.2/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.UIElements.UIRLayoutUpdater:Update () (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Renderer/UIRLayoutUpdater.cs:177) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/VisualTreeUpdater.cs:114) UnityEngine.UIElements.Panel:UpdateForRepaint () (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Panel.cs:1186) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Panel.cs:1252) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:475) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:225) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:74) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:28) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/kristinnbragi/gitrepo/23.2/Modules/IMGUI/GUIUtility.cs:206)
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