This is due to the lack of SRP Batching support in Unity Versions 2022.3 and below, uses dynamic batching instead. Dynamic batching combines the sprites into a single batch / draw call which doesn't preserve the transformation data.
If transformation data is needed in your use case, it will be required to upgrade to Unity 6000.0 or later to have the SRP batcher functionality which will not exhibit this behaviour anymore.
Attaching the relevant documentation for reference:
https://docs.unity3d.com/6000.0/Documentation/Manual/SRPBatcher.html
https://docs.unity3d.com/6000.0/Documentation/Manual/DrawCallBatching.html