Unity Issue Tracker - Glitches and graphical artifacts are appearing when Rendering Path is set to Deferred using the Built-in Render Pipeline
Fixed
UUM-21567
Glitches and graphical artifacts are appearing when Rendering Path is set to Deferred using the Built-in Render Pipeline
Unity: Metal
M1
Fixed
2023.2.X
2022.2.X
2021.3.X
2020.3.X
Won't Fix
2023.1.X
2022.1.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
Reproduction steps:
Open the attached project
Open the “/Assets/Scenes/SampleScene.unity” Scene
Observe the Game View
Expected result: No glitches or graphical artifacts are seen around the white “Cube” GameObject
Actual result: Graphical artifacts (black squares are appearing and disappearing) are seen around the white “Cube” GameObject
Reproducible with: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1 (Apple Silicon Editor is unavailable)
Reproducible on: M1 MacOS 13.0
Notes:
This issue is only reproducible on Apple Silicon Editors on M1 Mac
Rendering Path has to be set to Deferred (Edit > Project Settings > Graphics > Tier Settings > High (Tier 3))
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